Do you know what would be great in Peakmonsters @jarvie - a way to tag and filter playing cards out of rental cards, to make adjustments to rentals easier. This I am guessing would be done at the interface level, but this type of metadata could also be used to for example, search for cards based on desired league level, so that the "max possible" appear automatically. This would make it easier for players to find suitable cards of course, but could have a profound effect on the way people combine their cards for rental, removing many of the common "singles" into L2 or up cards, reducing the "0.1" DEC rental adjustments people tend to make. It might also be a waste of time.
But, on this note, I have a bit of a question for the players out there.
Would you rather beat "@tarazkp" or "@insertname" in a match?
I just created the @insertname account for this post
The reason is that as mentioned in the paragraph above, it is quite difficult to manage a playing deck and a rental pool of cards on the same account and pretty much, every season I start playing and then realize I am missing cards that are still rented. This used to not be that much of an issue, as the "rented cards" could be adjust easily, but now it seems almost every transaction has to be independently approved through Keychain, meaning that adjusting prices is far faster by canceling for rent and rerenting - except this means having to pick them out from the playing cards one by one.
So as a workaround, I was considering creating a "playing account" for Splinterlands where I delegate my play cards too so that I am able to filter the delegated cards out of the selection process to clean up the rent process a bit. I have done this over the last season as I gifted some delegated cards to an account so that they could experience playing in Silver Leagues instead of bronze. I even gave them mostly golds so they could earn a little more. These have a filter for them, so it makes it pretty easy to exclude them from the query.
I don't really use alt accounts for my interaction with the Hive blockchain if I can avoid it, especially if there is a social side to it. I do have a curating account (@babytarazkp) that has most of my @Hive-engine tokens delegated to it that votes many hundreds of times per week as it follows various curation accounts, but that is it.
When it comes to this though, I think I would prefer to keep playing on my main as I reckon it has more social value. I might not win much, but at least for me, I like playing against people I know, like this battle against @abh12345:
And guess who won!
SPOILER: It wasn't me.
I would have done better with a maxed summoner and Tank, but still would have lost.
Most of the games I play against people I know, I lose - but I wonder if they know me, they like winning more? At least in my experience, there is a different feeling playing with a person I am familiar with, and some random account that I don't know is a bot or not. For example, Ash posted that link into discord to gloat about how "awesome he is with Zaku" - I am surprised there isn't a series of posts on it ;D
But, we did have a discussion on it, but then, we have discussions on many, many things - Splinterlands too, but mostly not.
So, this is a little off track, but what I am thinking is that with the rise in popularity of Splinterlands, the increasing focus on play-to-earn and the shifting into Web 3.0 and empowered creators, the "game account" becomes part of the total digital persona, meaning that they should be at least somewhat linked.
On Hive, we have an advantage here (at least potentially), because by using the "Hive account" as the player account, a person can have name consistency no matter what game they join (on Hive) to play. This is not possible with all games, creating unnecessary complexity and dilution of persona, thereby making it harder to pull all of the experiences into a common point. But, it might also be possible for sometime in the future that people would be able to "secure" a player account on Hive, that then can be leveraged by non Hive games as a sign up, this gives people the possibility to have their handle wherever they go that plugs into this.
Of course, there are other "knock-on" aspects to this also, for example it is then possible for t have Hive-powered community experiences built for the games (even if they are not Hive blockchain economy enabled games), where the players already have accounts here and can login directly from the game interfaces, but have access to all of the various advantages of Hive, like secondary tokenization value streams that can be supported by the game community. This allows for Hive to be integrated and embedded through a range of ways into non-Hive experiences, whether gaming or forum based, giving a massive amount of usecase, but being far more useful than just for name consistency.
Well, that might not have gone in the direction you thought it was going to go when you started reading the post, but this is my point. There is a massive amount of content that can be generated around specific experiences and, many ways to interconnect at different content layers. for a basic example, while all names can be connected to the Hive blockchain, all experiences could be kept separate, gatewaying registered players into a community to take advantage of user benefits.
I think that the future value of all tokens and blockchains will be attached to utilization and therefore, the more usecases (especially for a generalized content delivery blockchain like Hive), the more value mechanisms and alternate streams can be generated. This opens chains up to more usability, more users and more innovation over time - and the more this happens, the more it will happen.
Things to think about at least - though it doesn't help me manage my cards right at this moment :)
[ Gen1: Hive ]
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