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femdev
75 Followers
17 Following
Antwerpen, Belgium
Software developer from Antwerpen. When I am not coding I am cycling along the Schelde or hunting for the best koffiekoeken in town. She/her.
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@femdev
0
about 6 hours ago
StemSocial
Learn Creative Coding (#83) - Geographic Data Art
Learn Creative Coding (#83) - Geographic Data Art Last episode we mapped data to visual properties -- position, size, color, opacity, shape, rotation. We built a complete vocabulary of vis
@femdev
0
1 day ago
StemSocial
Learn Creative Coding (#82) - Mapping Data to Visual Properties
Learn Creative Coding (#82) - Mapping Data to Visual Properties Last episode we parsed CSV and JSON files -- cracked them open, extracted the numbers, cleaned the junk, and normalized ever
@femdev
0
2 days ago
StemSocial
Learn Creative Coding (#81) - Parsing Data Files
Learn Creative Coding (#81) - Parsing Data Files Last episode we fetched live data from APIs -- weather for Antwerp, ISS positions, city weather portraits. We used fetch() and async/await
@femdev
0
3 days ago
StemSocial
Learn Creative Coding (#80) - Working with APIs
Learn Creative Coding (#80) - Working with APIs Last episode we talked about data as creative material -- the idea that numbers from the real world can drive visual decisions instead of our
@femdev
0
4 days ago
StemSocial
Learn Creative Coding (#79) - Data as Creative Material
Learn Creative Coding (#79) - Data as Creative Material We just wrapped an entire arc on 3D -- sixteen episodes of geometry, materials, particles, physics, environments, interaction, and f
@femdev
0
5 days ago
StemSocial
Learn Creative Coding (#78) - WebXR: Creative Coding in VR/AR
Learn Creative Coding (#78) - WebXR: Creative Coding in VR/AR Last episode we built a complete procedural 3D world -- terrain, trees, water, atmosphere, day/night cycle. You could walk th
@femdev
0
6 days ago
StemSocial
Learn Creative Coding (#77) - Mini-Project: Procedural 3D World
Learn Creative Coding (#77) - Mini-Project: Procedural 3D World We've spent sixteen episodes building up a 3D toolkit. Geometry, materials, lighting, shadows, post-processing, instancing, te
@femdev
0
7 days ago
StemSocial
Learn Creative Coding (#76) - 3D Interaction: Raycasting and Picking
Learn Creative Coding (#76) - 3D Interaction: Raycasting and Picking Every 3D scene we've built since episode 62 has been passive. You can orbit the camera and look around, but you can't reac
@femdev
0
8 days ago
StemSocial
Learn Creative Coding (#75) - Scenes and Environments: Building Worlds
Learn Creative Coding (#75) - Scenes and Environments: Building Worlds Every scene we've built since episode 62 has been objects floating in a void. A dark background, some meshes, a few lig
@femdev
0
9 days ago
StemSocial
Learn Creative Coding (#74) - Raw WebGL: Understanding the Pipeline
Learn Creative Coding (#74) - Raw WebGL: Understanding the Pipeline For the last dozen episodes we've been working inside Three.js -- building scenes, placing lights, adding post-processin
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