So adding features and object to the world I took something from the past to quickly integrate something new to the project in these time dry period. The block that allow the player to descend is kinda of a must in every 2d side scroller so I went back and took the code from Cycle Song down stepping blocks.
Problem is that the code was kinda rough for a simple 2d platformer now adding the physics implementation I was thinking in encountering many problems so the idea was to use the static object in the room such as a creator of downblock and the player activator instance wich is all the time centered where the player is.
This solved some problems but then I encountered other issues when checking if the player was jumping from it or passing through.
It took quite a lot of knocking the head against the wall but here is the final results as shown in the video, with checking if the the activator Y position is above respect to the block creator one.
Well onto creating some game room to test it out and find this solution ricocheting back ahah