Don't touch it! - Snoozy gamedev

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(Edited)

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So on a very lazy monday afternoon after all the thoughts that were piling up into something sunk and faded into the void of a nap I opened up this project with all the intetion of doing something productive, like starting to design what a first playable level would be.
And so I went and for a while the focus lasted, enough to make a small intro to golfing mechanics and recalling how to set up the room switching. Then when I was on the second room I noticed that I had made so that the torch object could be dragged around and all my attention vanished, I wanted to add more stuff and a better grabbing mechanics. I did somesteps in the right direction but I still miss the continous momentum when an object is released and a cap to the things you can grab at once because as you can see from the video it make everything crash and burn.

wefwef.png

I worked around the physics engine functions that I can't get my head around on how to delete once they are in play with a rope object that is created when the player press the rightmouse button and destroyed when is released. It is a very simple solution but not the final yet as the objects don't(always) keep the momentum. I want this working because, damn if it isn't fun throwing stuff around

Some passages to get around the physics_joint_create_rope

afafaaf.png

Hopefully in the future I can get rope working in the physics engine!

addadw.png

Madboxes

qdfrqq.png


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Have a goodday everybody :D



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3 comments
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!discovery 20

This looks fun :>

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