At last I finished what is resambling a game with an objective and map, everything was very wild as I made most of the world in the last 3 hours of the jam.
It look very ductaped and it is, the process felt like those punk/grunge albums from the 90ies where the idea was there but it all come down in a last night of pulling ideas toghether.
It's very hard, I didn't want it to be so but in someway is the most infuriating game I made, some platforming section are borderline pixel perfect with very narrow speed up / speed down window to get the jump right.
The game mechanics are really basics you have a jump, a double jump, wall jumping and speed up and down with the arrow keys.
The speed can be increased after collecting the green energy. Getting faster change how you traverse the map and allow for new routes while closing others. But speed can always be adjusted down and up when unlocked, I planned some energy gates that required to sacrifice some speed in order to be opened but that idea got scratched as it would have made the world to
complex to be designed in any meaningful way.
A look of the game world from afar
The final objective is to collect 10 of this flashy boxes to win.