The sky and color temperature is such an important aspect of game-dev, I believe color has a huge advantage of setting the mood, scenery, and environment.
But before we talk about my experiments with the Sky-box. I also did some further tweaking with the pro-builder tool. I wanted to add a bit of grunge and character to the 3d assets, It looked too smooth and furnished to me.
I first started with the roads and I subdivided the meshes, I was careful not to just blindly subdivide the whole mesh with the auto-subdivide tool. I only subdivided areas I wanted put some extra definitions... this was an attempt to not go overboard on the poly-counts.
Now the road was starting to look familiar to what I intended. I also experimented with adding some greeny to the scenes, after all, we are supposed to be in a Nigerian setting and not in the desert lol.
I have also gotten pretty good with the poly-brush sculpt tool and I decided to put it into use by creating some low-poly trees. I started with a base cone-shape.
Then I subdivided it, manually extruded the bottom-vertice so it looked like a double-sided-cone, and used the poly-brush tool to sculpt and smoothen the rough edges.
I also poly-brushed the mesh to finish the low-poly tree look.
Now I can copy and paste this asset around my scene to give my environment a more finished look.
Now moving over to the sky-box issue... I did talk about giving the environment a more sunny and yellowish look. so I had to create my own sky-box material and tweak the values.
I mostly had to tweak the atmospheric thickness and sky tint and now we can see the difference between the two as shown below...
The next-step was too create some low-poly clouds, I also used the same cone-shape base and adjusted the mesh until I achieved a kinda-cloudy shape.
Then I had to just copy, paste and skew the duplicates to achieve this result.
I checked the display and was pretty satisfied with the results on the mobile-sized portrait screen.
I guess the next step for me is too get this character moving... Join me next-time when I talk about animating this character and getting free animation-fbx files and free-rigging for a 3D-modelled character.
Thanks for your time... :-)
check out my previous episode
ADDING A COLOR THEME TO MY SCENE - VERTEX COLORING TO THE RESCUE!