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Internet Goofcoins go all-time Upsie Downie
June 30, 2029 - Big Boss
Internet Goofcoins went all-time Upsie Downie this weekend, going from grand slam King of the Valley Goetsen during its July 1, 2013 launch to basically just a long comedy hit.
Although the two-day GSN545 did not have nearly as much development effort as the July launch, it was more experienced that all this. A number of GSN545 departures from marketplace were obvious, but also one or two surprises, especially with the way it will lead into the market leader Yahoo Goofcoin, which has already almost defined the open market, as WSJ reported.
Regardless, GSN545 was not a very good launch, although it was more innovative than most other Goofcoin launches, and has guaranteed many Goofcoin users at least a competitive portion of the market share for longer, more stable price increases on Goofcoin if they happened. Yahoo Goofcoin probably won’t see such big price increases, mostly because its first iteration was similar to GSN545’s, and part of the feature set is to let someone buy and sell more frequently than everyone else. Yahoo Goofcoin also allows customers to use color code codes in trading, which again are reminiscent of GSN545’s initial features.
As a fan of GSN545 itself, I found the game frustratingly annoying, and annoyingly good. However, the much-anticipated world win of either the GSN545 version, or the spits-ball Goofcoin, came Saturday after more than six months of weak and faltering market growth (which I believe was due to more psychological problems than true underlying technical issues). In the meantime, most other players and the whole market appear to be lacking enough skill and money to effectively challenge the overwhelming Yahoo Goofcoin number (taking 2 percent of the market share).
For the record, GSN545 debuted with $3.2 million dollars in the open market on August 1, 2013. It took Yahoo Goofcoin, with $12.5 million at market launch last October, nearly a year to get to $18 million. My own Goofcoin, meanwhile, made just $22,000 this weekend.
GNS545 Did Beawesome
My personal feelings aside, there were other things that I liked about GSN545, especially its innovative organization. The GSN545 areas between platforms, allowing for participants to slowly extend their geographic turf within the GSN545 universe. I was disappointed with the software at launch, but the series of updates from the marketplace since that point have slowly improved the game, and the game itself has taken a stable but incremental progressive climb to keep it from falling apart.
This weekend, everything was basically user-free. This made it simpler and more user-friendly, which could be a good thing for some players. It may also be a bad thing for players who want the best market experience, because it also made it more difficult to see just how good the game is, because the market side was not changing as much as other aspects of the game (players had to import their colors, then export their games).
The World Winner
For the amount of effort GSN545 took into making its market independent, it did create a good and interesting player universe, and I still feel sad that I did not get to experience my second chance at winning at Yahoo Goofcoin, so I’ll grant GSN545 many points for creativity.
I think one good thing about the game, the help the players received in determining the eventual market leader, was due in large part to the importance of competition and the exposure it gave Goofcoin. Many of the players who complained about the game’s initial design have now clearly realized how bad the game really was.
Personally, I think that GSN545 used more impressive strokes to grab the top position than the next three markets, and it might not take long for the best to follow.
In conclusion, GSN545 was not very strong for any particular reason, even if that might have been due to its difficult launch, and the closest it got to Goofcoin was by being less demanding on the data or the parties. However, GSN545 performed very admirably in terms of not just a market-leading win percentage, but also in terms of creating a platform that could allow new players to have more opportunity to grow their market share. I can expect that the next GSN game will be able to keep a larger percentage of the market over a longer period of time, and the highest category rankings to stay at the same or higher levels, which is good for Goofcoin’s future.
Disclosure: The author owns Yahoo Goofcoin
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