Zombie Adventure - Game 39b - Day 13 (July 18, 2019)

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A small team of adventurers (@improv, @aussieninja, @justatouchfey, @bashadow, @erikaflynn, @pbock, @secret-art, @hhayweaver and @mannaman) head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and have entered Goldcrest. While searching the local newspaper building, they found a post-it note indicating that the mayor and the clergy were having a big argument.

Later, inside the City Hall, they discovered the Mayor's ledger with the following scribbled inside: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!

The team found a teleport terminal in the warehouse across from City Hall and figured that must be the way to access the church, so they all jumped into it and disolved, leaving behind all their clothing and anything else that was not part of their body.

Arriving at the other teleport terminal, the team members are rather shocked and embarrassed to find themselves naked and once again without any weapons! The only saving grace is that all of them are in the same boat and equally naked. Who would have thought that only living tissue could be teleported? Probably the inventor(s) thought that this feature would prevent the zombies from being teleported, but since they are living dead, that's probably why it didn't work as planned. The team also noted that all their injuries were healed during the teleportation! Bonus for them, but probably also works for any zombies going through.

Inside the church, the team finds another ledger kept by Father Jones. Father Jones wrote: When a troupe of travelling Gypsies came to town and offered pony rides, my niece got thrown from her pony when a rabbit scurried from where it was hiding and spooked her horse. She landed on a fence post and it punctured one of her lungs. I prayed for her recovery but she died a short time later.

The gypsies felt terrible that anyone should be killed because of the service they provided, so one of the gypsies offered to bring her back to life with a ritual from an old book they carried with them. I was hesitant about allowing this ritual to proceed and spoke to the mayor about it. The mayor said it was God's will that my niece should not survive and to let things be as they were.

On the other hand, I had my sister begging me to bring back her 11-year old daughter who was innocent and just starting her life. The gypsies were also pressuring me to allow them to correct the mistake their horse made. It was all too much for me and I didn't want to take responsibility for making such a monumental decision, so I told my sister to do whatever she felt was correct. Of course she allowed the gypsies to bring her daughter back to life and the gypsies were all to eager to oblige.

As it turned out, my niece was brought back from the dead, but she wasn't her normal self. She seemed distant and isolated from the rest of the world. My sister said that it was likely from the shock and it would just take time for her to return to normal. The next day, my sister was found dead along with her husband. In no time at all, more and more people were being killed and unless the bodies were immediately burned, they too returned from the dead and began killing others. They were all being turned into zombies!

We decided to isolate this area in order to stop the spread of this nightmare. I'll take a few things before

The entry was never finished and we can guess what happened to him. We need to get back to civilization and get help to clean up the town and possibly adapt the teleporter to remove the zombie curse. There is a lot of money in the church collection box that can help pay for those who help out.

The final challenge after passing the rock wall is to fight our way back to our vehicles.

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Narrative A platform similar to Medium.


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Objective:

Get back to our vehicles so we can summon help to clean up the town.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-39a-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move.

Zombies spawn at spawn sites:

Zone 1 rolls a 5 - runner
Zone 2 rolls a 6 - hulk
Zone 3 rolls a 5 - runner


G39bJuly18.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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59 comments
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Player 11 (1st)

Bonus roll @rolld20
Action 1: Search the bin using the torch. @rollthedice

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Shake shake shake, you roll the 20-sided die.

You rolled a 13.

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Shake shake shake, you roll the 6-sided die.

You rolled a 3.

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Just made it! What did I find?

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You found a rifle and gasoline.

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I'll leave the gas and drop one of the other gas so that I can pick up the rifle.
Action 2: Use the new rifle to shoot the hulk 2 spaces south. @rollthedice

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Shake shake shake, you roll the 6-sided die.

You rolled a 5.

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This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

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Player 3 (2nd)

Bonus roll @rolld20
Action 1: Shoot at the hulk to the S. @rollthedice

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Shake shake shake, you roll the 20-sided die.

You rolled a 5.

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Player 2 (3rd)

Bonus roll @rolld20
Action 1: Search the dumpster (@rollthedice)

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Shake shake shake, you roll the 20-sided die.

You rolled a 17.

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Shake shake shake, you roll the 6-sided die.

You rolled a 2.

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You've had a bit of bad luck here lately. I hope things get better soon.

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You've had a bit of
Bad luck here lately. I hope
Things get better soon.

                 - happyme


I'm a bot. I detect haiku.

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Player 5 (th)

Bonus roll @rolld20
Action & 2: Axe the hulk @rolltwodice - I think my first use of roll two dice.
If action 1 is sucessful then I guess pick up a gas can.

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Shake shake shake, you roll the 20-sided die.

You rolled a 4.

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the @rolltwodice did not seem to work, so here is @rollthedice for action one, depending on what it rolls I'll be back to roll again.

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Shake shake shake, you roll the 6-sided die.

You rolled a 5.

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Okay, I think the hulk is dead so getting some gas.

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Where are you getting the gas from? Is that from P11 and the offer made 2 days ago?

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secret-art 12 hours ago:

I'll leave the gas and drop one of the other gas so that I can pick up the rifle.
Action 2: Use the new rifle to shoot the hulk 2 spaces south. @rollthedice

If there really is no gas that's fine, just thinking about all them zombies behind us, and maybe finding a torch along the way, or passing the gas to someone who could use it later.

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Shake shake shake, you roll the 6-sided die.

You rolled a 3.

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OK, thanks. I just needed to know where the gas was coming from and not that you thought it was just laying around for people to pick up anytime they wanted. I'll move it from P11 inventory to yours.

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Woops! I just realized that P11 dropped the gas since nobody took it when offered and I forgot to update the rifle that was found. Since P11 has a torch and gas, I suspect that they would want to keep them both. In that case, there is no more gas being offered. The offer was to take the EXTRA gas.

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After re-reading everything, I think I may have discovered what you were thinking: I suspect you wanted to pick up the gas dropped by P11 as opposed to doing a trade. Generally, items dropped by other players can NOT be picked up by others. This game made an exception for when a player is killed and drops their items. However, P11 was not killed, so the item(s) dropped by a player by choice are not available to other players. Sorry about the confusion.

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no problem, no gas, but that is another story of life. I hope there is some gas in the vehicles when we get there.

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Should be gas in the vehicles.

You do have 1 action remaining since you didn't pick up anything.

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@rolld20
player 1
go south go south

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Shake shake shake, you roll the 20-sided die.

You rolled a 13.

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Player 7:
@rolld20

  1. Move South
  2. Shoot at this sweet couple to the West
    @rollthedice
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Shake shake shake, you roll the 20-sided die.

You rolled a 13.

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The shotgun kills the runner and injures the hulk.

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Player 10

Bonus roll @rolld20
Action 1: Move South
Action 2: Get ready for the z's

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Shake shake shake, you roll the 20-sided die.

You rolled a 11.

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Player 6 (9th)

Bonus roll @rolld20
Action 1: use the torch to search the bin. @rollthedice

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Shake shake shake, you roll the 20-sided die.

You rolled a 9.

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