What you may have been waiting for

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A few days left before the final version of the blender. This is great news for all artists and creators. I have been familiar with blender for a long time, but I was repelled by a not very clear interface. Now this flaw is fixed.
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The new version contains many pleasant surprises. But there are those tools that had to be abandoned.

The render engine Blender Internal was removed, replaced by EEVEE, the new real-time engine.
The Blender Game Engine was removed. We recommend using more powerful, open source alternatives like Godot.
Dupliframes and slow parent were removed, as these are incompatible with the new dependency graph and never worked reliably in the old one.

It seems this is a reasonable solution.



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