Soulkeep is Ready to Launch + Wild Battle Rewards Are Changing
There was a Proposal made by @yabapmatt to address the impact created by bot farms and the dependencies between Wild and Modern formats. Hardly anyone is playing in Modern (likely because the current playerbase is full of old players with older Cards). The changes have already been implemented and the Wild Pass will have to be purchased since the beginning of the next Season.
The other noticeable change is that the SPS Reward Multiplier has been changed to double the required amount of SPS stake to maintain the same Reward Multiplier. Below are the requirements for Modern. 2X these numbers to get the values for Wild.
The result of this change is that I am earning a lower amount of Glint from each win. SPS earnings on the other hand has seen little change as I maintain a similar win rate in the same pool of players as I used go play with.
Match Report
Performance
Stat | #wild |
---|---|
Champion Rank | 1407 |
Rating | 4000 - Champion II |
Rating High | 4040 |
Ratio (Win/Loss) | 1.09 (232/212) |
Longest Streak | 6 |
I am happy to say that I have made it to Champion II League during this ongoing Season. I will try to maintain this level of performance. Battles could change after Wild Pass goes into effect. There is a chance that higher Leagues may not see much of a difference due to the higher Rewards that would allow the players to pay 2,000 DEC or 40 VOUCHERs.
Rewards Report
Earnt Tokens (Ranked Rewards)
Ranked Play Wins | Tokens Received |
---|---|
232 | ✨ -1170 Glint + ⭐479.594 SPS |
Glint season rewards will show in the season they are claimed.
Aside form Ranked Rewards (which are going into Legendary Draws), I am slowly collecting Land Rewards (of which some do not even have a use case yet). I did not get any Totem Fragments in a long time for some Reason and it was good to have one more Rare Totem Fragment. 8 of these makes up a Rare Totem.
🟣 Rental Report
Type | DEC |
---|---|
Revenue | 53.555 |
Expenses (inc. fees) | (2.143) |
Cancellation Refunds | 0.000 |
NET | 51.412 |
There is a great deal of talk about asset prices. There is specially a lot of concern about Chaos Legion which is facing an "oversupply issue". This is even talked about a lot even on Discord. The one magic solution to most of these concerns is more players. That alone will make a massive difference to asset prices and Rentals. "Oversupply" can be solved with demand.
⭐ SPS Report
Type | ⭐ Amount |
---|---|
Staking Rewards | 407.248 |
Ranked Rewards as above | 479.594 |
Brawl Rewards | 100.653 |
Land Rewards | 597.378 |
Tower Defense | 132.080 |
License Stake Rewards | 290.726 |
NET SPS | 2007.679 |
132.080 SPS for Tower Defense will be a thing of past very soon. Soulkeep will release during the next Season and as we saw with Land, the SPS Rewards will go towards those who play the game rather than HODL assets. I'm fine with my purchase of 110 Nightmare Packs. I earned SPS and there is finally a game to be played. I don't know how much I would play the game. I am not currently playing Genesis League Goals because the game can barely run on my old laptop. I will have to want and see how Soulkeep will turn out to be.
Some of the investments that were made years ago are finally starting to pay off. The negative is that there will not be a use case for @splinterlands Cards or SPS at the beginning. At least there will be a working game that will attract an audience that is not necessarily the same demographic as SPS. Then we can funnel them towards owning Cards + SPS over time. What is important is that there will be a product to test and I will be looking forward to open the Nightmare Packs.
Posted using SplinterStats Season Report Card (Website|Blog).
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Thanks for including the SoulKeep info! I missed it. Do they have a separate discord?
They do plan to have one eventually. It will take some time for that.