Learn Zig Series (#80) - Mini Project: File Sync Tool - Part 4: Polish
Learn Zig Series (#80) - Mini Project: File Sync Tool - Part 4: Polish

Part of a multi-episode project
What will I learn
- How to implement conflict resolution strategies -- newest-wins automatic mode and interactive manual resolution;
- How to build exclude patterns using glob-style matching so users can ignore files like
.git/andbuild/; - How to handle symlinks safely during sync -- follow, copy as link, or skip entirely;
- How to preserve Unix file permissions across synchronization;
- How to build a structured logging system with configurable verbosity levels;
- How to parse a TOML-style configuration file for default sync options;
- How to parallelize checksum computation using Zig's thread pool;
- How to tie everything together into a polished CLI tool and reflect on the full project.
Requirements
- A working modern computer running macOS, Windows or Ubuntu;
- An installed Zig 0.14+ distribution (download from ziglang.org);
- The ambition to learn Zig programming.
Difficulty
- Advanced
Curriculum (of the Learn Zig Series):
- Zig Programming Tutorial - ep001 - Intro
- Learn Zig Series (#2) - Hello Zig, Variables and Types
- Learn Zig Series (#3) - Functions and Control Flow
- Learn Zig Series (#4) - Error Handling (Zig's Best Feature)
- Learn Zig Series (#5) - Arrays, Slices, and Strings
- Learn Zig Series (#6) - Structs, Enums, and Tagged Unions
- Learn Zig Series (#7) - Memory Management and Allocators
- Learn Zig Series (#8) - Pointers and Memory Layout
- Learn Zig Series (#9) - Comptime (Zig's Superpower)
- Learn Zig Series (#10) - Project Structure, Modules, and File I/O
- Learn Zig Series (#11) - Mini Project: Building a Step Sequencer
- Learn Zig Series (#12) - Testing and Test-Driven Development
- Learn Zig Series (#13) - Interfaces via Type Erasure
- Learn Zig Series (#14) - Generics with Comptime Parameters
- Learn Zig Series (#15) - The Build System (build.zig)
- Learn Zig Series (#16) - Sentinel-Terminated Types and C Strings
- Learn Zig Series (#17) - Packed Structs and Bit Manipulation
- Learn Zig Series (#18b) - Addendum: Async Returns in Zig 0.16
- Learn Zig Series (#19) - SIMD with @Vector
- Learn Zig Series (#20) - Working with JSON
- Learn Zig Series (#21) - Networking and TCP Sockets
- Learn Zig Series (#22) - Hash Maps and Data Structures
- Learn Zig Series (#23) - Iterators and Lazy Evaluation
- Learn Zig Series (#24) - Logging, Formatting, and Debug Output
- Learn Zig Series (#25) - Mini Project: HTTP Status Checker
- Learn Zig Series (#26) - Writing a Custom Allocator
- Learn Zig Series (#27) - C Interop: Calling C from Zig
- Learn Zig Series (#28) - C Interop: Exposing Zig to C
- Learn Zig Series (#29) - Inline Assembly and Low-Level Control
- Learn Zig Series (#30) - Thread Safety and Atomics
- Learn Zig Series (#31) - Memory-Mapped I/O and Files
- Learn Zig Series (#32) - Compile-Time Reflection with @typeInfo
- Learn Zig Series (#33) - Building a State Machine with Tagged Unions
- Learn Zig Series (#34) - Performance Profiling and Optimization
- Learn Zig Series (#35) - Cross-Compilation and Target Triples
- Learn Zig Series (#36) - Mini Project: CLI Task Runner
- Learn Zig Series (#37) - Markdown to HTML: Tokenizer and Lexer
- Learn Zig Series (#38) - Markdown to HTML: Parser and AST
- Learn Zig Series (#39) - Markdown to HTML: Renderer and CLI
- Learn Zig Series (#40) - Key-Value Store: In-Memory Store
- Learn Zig Series (#41) - Key-Value Store: Write-Ahead Log
- Learn Zig Series (#42) - Key-Value Store: TCP Server
- Learn Zig Series (#43) - Key-Value Store: Client Library and Benchmarks
- Learn Zig Series (#44) - Image Tool: Reading and Writing PPM/BMP
- Learn Zig Series (#45) - Image Tool: Pixel Operations
- Learn Zig Series (#46) - Image Tool: CLI Pipeline
- Learn Zig Series (#47) - Build a Shell: Parsing Commands
- Learn Zig Series (#48) - Build a Shell: Process Spawning
- Learn Zig Series (#49) - Build a Shell: Built-in Commands
- Learn Zig Series (#50) - Build a Shell: Job Control and Signals
- Learn Zig Series (#51) - HTTP Server: Accept Loop and Parsing
- Learn Zig Series (#52) - HTTP Server: Router and Responses
- Learn Zig Series (#53) - HTTP Server: Static Files and MIME
- Learn Zig Series (#54) - HTTP Server: Middleware and Logging
- Learn Zig Series (#55) - ECS Game Engine: Architecture
- Learn Zig Series (#56) - ECS Game Engine: Component Storage
- Learn Zig Series (#57) - ECS Game Engine: Systems and Queries
- Learn Zig Series (#58) - ECS Game Engine: Terminal Rendering
- Learn Zig Series (#59) - Assembler: Instruction Encoding
- Learn Zig Series (#60) - Assembler: Two-Pass Assembly
- Learn Zig Series (#61) - Assembler: Disassembler and Binary Inspector
- Learn Zig Series (#62) - File Systems: Reading Directories and Metadata
- Learn Zig Series (#63) - File Watching: Detecting Changes
- Learn Zig Series (#64) - Process Management: Fork, Exec, Wait
- Learn Zig Series (#65) - Pipes and Inter-Process Communication
- Learn Zig Series (#66) - Shared Memory and Semaphores
- Learn Zig Series (#67) - Signal Handling Deep Dive
- Learn Zig Series (#68) - Unix Domain Sockets
- Learn Zig Series (#69) - Daemonization: Background Services
- Learn Zig Series (#70) - Timers and Scheduling
- Learn Zig Series (#71) - Resource Limits and Capabilities
- Learn Zig Series (#72) - System Call Wrappers
- Learn Zig Series (#73) - seccomp and Sandboxing
- Learn Zig Series (#74) - ptrace: Process Tracing
- Learn Zig Series (#75) - Reading Kernel State from /proc and /sys
- Learn Zig Series (#76) - Mini Project: Process Monitor
- Learn Zig Series (#77) - Mini Project: File Sync Tool - Part 1
- Learn Zig Series (#78) - Mini Project: File Sync Tool - Part 2: Delta Transfer
- Learn Zig Series (#79) - Mini Project: File Sync Tool - Part 3: Network Protocol
- Learn Zig Series (#80) - Mini Project: File Sync Tool - Part 4: Polish (this post)
Learn Zig Series (#80) - Mini Project: File Sync Tool - Part 4: Polish
Here we go -- the grand finale! Over the last three episodes we built a file sync tool from scratch: directory manifests and checksumming in part 1, a rolling-hash delta transfer engine in part 2, and a full binary wire protocol with authentication, resumable transfers, bandwidth limiting, conflict detection and dry-run mode in part 3. That's quite some ground covered. But if you tried to actually use zsync right now you'd quickly discover it's not exactly... friendly. No way to exclude files, no configuration, no proper logging, no symlink handling, permissions get lost on the other side, and the checksum computation is single-threaded which makes scanning large directories painfully slow.
Time to fix all of that and tie everything together into a polished command-line tool. This is the part where a project goes from "technically works" to "I'd actually use this" ;-)
Conflict resolution: automatic and manual
In episode 79 we added conflict detection -- the system identifies files that were modified on both the local and remote side since the last sync. But we left the resolution at skip (don't touch conflicted files). That's safe but not very helpful. Users need actual strategies.
The two most common approaches are newest-wins (automatic -- the file with the more recent modification timestamp overwrites the other) and manual (the tool pauses and asks the user what to do). Here's how we implement both:
// src/resolve.zig
const std = @import("std");
const conflict_mod = @import("conflict.zig");
pub const Strategy = enum {
newest_wins,
manual,
keep_local,
keep_remote,
};
/// Apply a resolution strategy to a list of conflicts.
/// For `newest_wins`, automatically picks the newer version.
/// For `manual`, prompts the user interactively via stdin/stdout.
pub fn resolveAll(
conflicts: []conflict_mod.Conflict,
strategy: Strategy,
) !void {
for (conflicts) |*c| {
c.resolution = switch (strategy) {
.newest_wins => blk: {
if (c.local_mtime >= c.remote_mtime) {
break :blk .keep_local;
} else {
break :blk .keep_remote;
}
},
.keep_local => .keep_local,
.keep_remote => .keep_remote,
.manual => try promptUser(c),
};
}
}
fn promptUser(c: *conflict_mod.Conflict) !conflict_mod.ConflictResolution {
const stdout = std.io.getStdOut().writer();
const stdin = std.io.getStdIn().reader();
try stdout.print("\nConflict: {s}\n", .{c.path});
try stdout.print(" Local modified: {d} ns\n", .{c.local_mtime});
try stdout.print(" Remote modified: {d} ns\n", .{c.remote_mtime});
try stdout.print(" [l] Keep local\n", .{});
try stdout.print(" [r] Keep remote\n", .{});
try stdout.print(" [b] Keep both (rename one)\n", .{});
try stdout.print(" [s] Skip\n", .{});
try stdout.print("Choice: ", .{});
var buf: [16]u8 = undefined;
const line = stdin.readUntilDelimiter(&buf, '\n') catch return .skip;
if (line.len == 0) return .skip;
return switch (line[0]) {
'l' => .keep_local,
'r' => .keep_remote,
'b' => .keep_both,
else => .skip,
};
}
The newest-wins strategy is what most users want for unattended sync -- it mirrors what Dropbox and OneDrive do under the hood. The logic is dead simple: compare mtime values, higher number wins. The catch is that system clocks can drift between machines. If the server's clock is 5 minutes ahead, its files will always "win" even if the local version is the one you actually edited more recently. For serious production use you'd want to combine mtime with a vector clock or sequence number, but for a personal sync tool, mtime is good enough.
The manual strategy reads from stdin which means it blocks until the user types something. This is fine for interactive use, but obviously won't work if zsync is running as a background daemon (episode 69). In daemon mode you'd fall back to newest_wins or skip and log the conflict for the user to resolve later.
Exclude patterns: glob matching
Every sync tool needs exclude patterns. You don't want to sync .git/ directories, build/ output, node_modules/, editor temp files, or whatever else is specific to your project. The standard approach is glob-style patterns similar to .gitignore:
// src/exclude.zig
const std = @import("std");
pub const ExcludeList = struct {
patterns: std.ArrayList([]const u8),
allocator: std.mem.Allocator,
pub fn init(allocator: std.mem.Allocator) ExcludeList {
return .{
.patterns = std.ArrayList([]const u8).init(allocator),
.allocator = allocator,
};
}
pub fn deinit(self: *ExcludeList) void {
for (self.patterns.items) |pat| {
self.allocator.free(pat);
}
self.patterns.deinit();
}
pub fn addPattern(self: *ExcludeList, pattern: []const u8) !void {
const owned = try self.allocator.dupe(u8, pattern);
try self.patterns.append(owned);
}
/// Load patterns from a file (one per line, # comments, blank lines ignored)
pub fn loadFromFile(self: *ExcludeList, path: []const u8) !void {
const data = try std.fs.cwd().readFileAlloc(self.allocator, path, 64 * 1024);
defer self.allocator.free(data);
var lines = std.mem.splitScalar(u8, data, '\n');
while (lines.next()) |line| {
const trimmed = std.mem.trim(u8, line, " \t\r");
if (trimmed.len == 0) continue;
if (trimmed[0] == '#') continue;
try self.addPattern(trimmed);
}
}
/// Check if a path matches any exclude pattern.
/// Supports: * (any chars except /), ** (any chars including /),
/// and literal prefix matching with trailing /
pub fn isExcluded(self: *const ExcludeList, path: []const u8) bool {
for (self.patterns.items) |pattern| {
if (matchGlob(pattern, path)) return true;
}
return false;
}
};
/// Simple glob matcher. Handles *, ** and literal segments.
fn matchGlob(pattern: []const u8, path: []const u8) bool {
// trailing slash means "match directory prefix"
if (pattern.len > 0 and pattern[pattern.len - 1] == '/') {
const prefix = pattern[0 .. pattern.len - 1];
if (std.mem.startsWith(u8, path, prefix)) {
if (path.len == prefix.len) return true;
if (path.len > prefix.len and path[prefix.len] == '/') return true;
}
return false;
}
// check for ** (match anything including /)
if (std.mem.indexOf(u8, pattern, "**")) |pos| {
const before = pattern[0..pos];
const after = pattern[pos + 2 ..];
if (!std.mem.startsWith(u8, path, before)) return false;
if (after.len == 0) return true;
// try matching `after` at every position in the remainder
const remainder = path[before.len..];
var i: usize = 0;
while (i <= remainder.len) : (i += 1) {
if (matchGlob(after, remainder[i..])) return true;
}
return false;
}
// check for single * (match anything except /)
if (std.mem.indexOfScalar(u8, pattern, '*')) |pos| {
const before = pattern[0..pos];
const after = pattern[pos + 1 ..];
if (!std.mem.startsWith(u8, path, before)) return false;
const remainder = path[before.len..];
// * matches up to the next /
const slash_pos = std.mem.indexOfScalar(u8, remainder, '/') orelse remainder.len;
var j: usize = 0;
while (j <= slash_pos) : (j += 1) {
if (matchGlob(after, remainder[j..])) return true;
}
return false;
}
// no wildcards: exact match or basename match
if (std.mem.eql(u8, pattern, path)) return true;
// check if pattern matches just the filename component
if (std.mem.lastIndexOfScalar(u8, path, '/')) |sep| {
return std.mem.eql(u8, pattern, path[sep + 1 ..]);
}
return false;
}
test "glob matching" {
const allocator = std.testing.allocator;
var ex = ExcludeList.init(allocator);
defer ex.deinit();
try ex.addPattern(".git/");
try ex.addPattern("*.o");
try ex.addPattern("build/**");
try ex.addPattern("temp_*");
try std.testing.expect(ex.isExcluded(".git/config"));
try std.testing.expect(ex.isExcluded(".git/objects/ab/1234"));
try std.testing.expect(!ex.isExcluded("src/.gitignore"));
try std.testing.expect(ex.isExcluded("src/main.o"));
try std.testing.expect(!ex.isExcluded("src/main.zig"));
try std.testing.expect(ex.isExcluded("build/debug/main"));
try std.testing.expect(ex.isExcluded("build/"));
try std.testing.expect(ex.isExcluded("temp_backup"));
try std.testing.expect(!ex.isExcluded("temperature.txt"));
}
The glob implementation handles three cases: * matches any characters except path separators, ** matches anything including separators (so build/** catches all nested files), and trailing / matches directory prefixes (so .git/ excludes everything inside .git). It also checks basename matching -- a pattern like *.o will match src/main.o because it compares against just the main.o filename part.
This is simpler than a full .gitignore implementation (which supports negation patterns with !, anchored vs unanchored paths, and a few other things), but it covers the 95% case. I deliberately kept it straightforward because building a complete gitignore parser is an episode on its own ;-)
Symlink handling
Symlinks are one of those things that seem simple until you try to sync them between machines. You have three options and each has tradeoffs:
// src/symlink.zig
const std = @import("std");
pub const SymlinkMode = enum {
/// Follow symlinks: read the target file and sync its content
follow,
/// Copy the symlink itself: recreate the same link on the other side
copy_link,
/// Skip symlinks entirely
skip,
};
/// Read a symlink's target path
pub fn readLink(
allocator: std.mem.Allocator,
path: []const u8,
) ![]u8 {
var buf: [std.fs.max_path_bytes]u8 = undefined;
const target = try std.posix.readlink(path, &buf);
return allocator.dupe(u8, target);
}
/// Check if a path is a symbolic link
pub fn isSymlink(path: []const u8) bool {
const stat = std.posix.lstat(path) catch return false;
return stat.mode & std.posix.S.IFLNK == std.posix.S.IFLNK;
}
/// Create a symlink at `link_path` pointing to `target`
pub fn createSymlink(target: []const u8, link_path: []const u8) !void {
// remove existing file/link if present
std.posix.unlink(link_path) catch |err| switch (err) {
error.FileNotFound => {},
else => return err,
};
try std.posix.symlink(target, link_path);
}
/// Process a path according to the symlink mode.
/// Returns null if the path should be skipped.
pub const SymlinkResult = union(enum) {
/// Sync this path as a regular file (follow mode resolved it)
regular: []const u8,
/// Recreate this symlink on the other side
link: struct { target: []const u8, path: []const u8 },
/// Skip this path
skipped: void,
};
pub fn processPath(
allocator: std.mem.Allocator,
path: []const u8,
mode: SymlinkMode,
) !SymlinkResult {
if (!isSymlink(path)) {
return .{ .regular = path };
}
return switch (mode) {
.follow => .{ .regular = path }, // stat() will follow, reads real content
.copy_link => blk: {
const target = try readLink(allocator, path);
break :blk .{ .link = .{ .target = target, .path = path } };
},
.skip => .{ .skipped = {} },
};
}
Follow mode is the safest default -- symlinks get resolved to their target files and synced as regular data. The downside is that if you have a symlink pointing to /usr/local/lib/something, the entire target file gets copied to the remote, and the symlink structure is lost.
Copy-link mode preserves the symlink itself. The remote gets a symlink pointing to the same target path. This is what rsync -l does. The problem: if the target path doesn't exist on the remote machine (which is likely if it's an absolute path to a machine-specific location), you get a broken symlink.
Skip mode just ignores symlinks entirely. Crude but predictable.
For most use cases I'd recommend follow as default and let users override via config. Better to have an extra copy of data than a broken symlink that confuses everything downstream.
Preserving file permissions
When we sync files to the remote side, we need to preserve their Unix permissions. Otherwise everything ends up with whatever the default umask is, which is usually 0644 -- and your executable scripts suddenly aren't executable anymore. Been there, that was a fun debugging session.
// src/permissions.zig
const std = @import("std");
pub const FilePermissions = struct {
mode: u32,
pub fn fromFile(path: []const u8) !FilePermissions {
const stat = try std.posix.stat(path);
return .{ .mode = stat.mode & 0o7777 }; // only permission bits
}
pub fn apply(self: FilePermissions, path: []const u8) !void {
try std.posix.chmod(path, self.mode);
}
/// Serialize to 4 bytes for network transfer
pub fn serialize(self: FilePermissions) [4]u8 {
var buf: [4]u8 = undefined;
std.mem.writeInt(u32, &buf, self.mode, .big);
return buf;
}
pub fn deserialize(data: [4]u8) FilePermissions {
return .{ .mode = std.mem.readInt(u32, &data, .big) };
}
};
/// Sync permissions for a file that was just transferred.
/// The permission data arrives as part of the manifest entry.
pub fn syncPermissions(
path: []const u8,
target_mode: u32,
preserve: bool,
) !void {
if (!preserve) return; // user opted out of permission sync
const current = try FilePermissions.fromFile(path);
if (current.mode != target_mode) {
try (FilePermissions{ .mode = target_mode }).apply(path);
}
}
The & 0o7777 mask strips everything except the permission bits (owner/group/other rwx plus setuid/setgid/sticky). We don't want to copy the file type bits from stat.mode -- those would be meaningless to apply via chmod.
This integrates into the manifest: each FileEntry includes a mode field that travels with the manifest over the wire. After writing a file on the remote side, we call syncPermissions to set the mode to match the source. Simple, effective, and you don't lose your +x bits.
Structured logging
Right now our tool just prints to stderr whenever it feels like it. For a real tool we need log levels so users can control verbosity. The approach: a simple logger struct with configurable output level:
// src/logger.zig
const std = @import("std");
pub const Level = enum(u8) {
err = 0,
warn = 1,
info = 2,
debug = 3,
trace = 4,
pub fn label(self: Level) []const u8 {
return switch (self) {
.err => "ERR ",
.warn => "WARN",
.info => "INFO",
.debug => "DBG ",
.trace => "TRC ",
};
}
};
pub const Logger = struct {
min_level: Level,
writer: std.fs.File.Writer,
mutex: std.Thread.Mutex,
pub fn init(min_level: Level) Logger {
return .{
.min_level = min_level,
.writer = std.io.getStdErr().writer(),
.mutex = .{},
};
}
pub fn log(
self: *Logger,
level: Level,
comptime fmt: []const u8,
args: anytype,
) void {
if (@intFromEnum(level) > @intFromEnum(self.min_level)) return;
self.mutex.lock();
defer self.mutex.unlock();
const ts = std.time.timestamp();
const secs = @mod(ts, 86400);
const hours = @divTrunc(secs, 3600);
const mins = @divTrunc(@mod(secs, 3600), 60);
const sec = @mod(secs, 60);
self.writer.print("[{d:0>2}:{d:0>2}:{d:0>2}] [{s}] ", .{
hours, mins, sec, level.label(),
}) catch return;
self.writer.print(fmt ++ "\n", args) catch return;
}
pub fn err(self: *Logger, comptime fmt: []const u8, args: anytype) void {
self.log(.err, fmt, args);
}
pub fn warn(self: *Logger, comptime fmt: []const u8, args: anytype) void {
self.log(.warn, fmt, args);
}
pub fn info(self: *Logger, comptime fmt: []const u8, args: anytype) void {
self.log(.info, fmt, args);
}
pub fn debug(self: *Logger, comptime fmt: []const u8, args: anytype) void {
self.log(.debug, fmt, args);
}
pub fn trace(self: *Logger, comptime fmt: []const u8, args: anytype) void {
self.log(.trace, fmt, args);
}
};
/// Global logger instance, initialized at startup
pub var global: Logger = Logger.init(.info);
The mutex around writes is important once we add multi-threaded checksumming (next section). Without it, log lines from different threads get interleaved into garbage. We discussed this exact problem in episode 30 when covering thread safety.
The log level enum is ordered by severity -- higher @intFromEnum value means more verbose. Setting min_level to .info shows errors, warnings, and info messages but hides debug and trace. Setting it to .trace shows everything. The comptime fmt parameter means the format string is checked at compile time, same as std.debug.print. No runtime surprises from bad format specifiers.
Configuration file
Hard-coding options in command-line flags works but gets tedious when you always use the same settings. A config file gives users a place to set their defaults:
// src/config.zig
const std = @import("std");
const exclude = @import("exclude.zig");
const symlink_mod = @import("symlink.zig");
const resolve = @import("resolve.zig");
const logger = @import("logger.zig");
pub const Config = struct {
remote_host: ?[]const u8 = null,
remote_port: u16 = 2222,
sync_root: ?[]const u8 = null,
shared_secret: ?[]const u8 = null,
exclude_patterns: std.ArrayList([]const u8),
symlink_mode: symlink_mod.SymlinkMode = .follow,
conflict_strategy: resolve.Strategy = .newest_wins,
preserve_permissions: bool = true,
bandwidth_limit: u64 = 0, // 0 = unlimited
log_level: logger.Level = .info,
dry_run: bool = false,
allocator: std.mem.Allocator,
pub fn init(allocator: std.mem.Allocator) Config {
return .{
.exclude_patterns = std.ArrayList([]const u8).init(allocator),
.allocator = allocator,
};
}
pub fn deinit(self: *Config) void {
for (self.exclude_patterns.items) |pat| {
self.allocator.free(pat);
}
self.exclude_patterns.deinit();
if (self.remote_host) |h| self.allocator.free(h);
if (self.sync_root) |s| self.allocator.free(s);
if (self.shared_secret) |s| self.allocator.free(s);
}
};
/// Parse a simple key=value config file.
/// Lines starting with # are comments. Blank lines ignored.
/// Supports:
/// remote_host = 192.168.1.50
/// remote_port = 2222
/// sync_root = /home/user/docs
/// secret = my-shared-key
/// exclude = .git/
/// exclude = *.tmp
/// symlinks = follow|copy|skip
/// conflicts = newest|manual|local|remote
/// permissions = true|false
/// bandwidth = 512000
/// log_level = info|debug|trace|warn|err
pub fn parseConfigFile(
allocator: std.mem.Allocator,
path: []const u8,
) !Config {
var cfg = Config.init(allocator);
errdefer cfg.deinit();
const data = std.fs.cwd().readFileAlloc(allocator, path, 128 * 1024) catch |err| switch (err) {
error.FileNotFound => return cfg, // no config file = use defaults
else => return err,
};
defer allocator.free(data);
var lines = std.mem.splitScalar(u8, data, '\n');
while (lines.next()) |raw_line| {
const line = std.mem.trim(u8, raw_line, " \t\r");
if (line.len == 0 or line[0] == '#') continue;
// split on first =
const eq_pos = std.mem.indexOfScalar(u8, line, '=') orelse continue;
const key = std.mem.trim(u8, line[0..eq_pos], " \t");
const val = std.mem.trim(u8, line[eq_pos + 1 ..], " \t");
if (std.mem.eql(u8, key, "remote_host")) {
cfg.remote_host = try allocator.dupe(u8, val);
} else if (std.mem.eql(u8, key, "remote_port")) {
cfg.remote_port = std.fmt.parseInt(u16, val, 10) catch 2222;
} else if (std.mem.eql(u8, key, "sync_root")) {
cfg.sync_root = try allocator.dupe(u8, val);
} else if (std.mem.eql(u8, key, "secret")) {
cfg.shared_secret = try allocator.dupe(u8, val);
} else if (std.mem.eql(u8, key, "exclude")) {
try cfg.exclude_patterns.append(try allocator.dupe(u8, val));
} else if (std.mem.eql(u8, key, "symlinks")) {
cfg.symlink_mode = if (std.mem.eql(u8, val, "copy")) symlink_mod.SymlinkMode.copy_link
else if (std.mem.eql(u8, val, "skip")) symlink_mod.SymlinkMode.skip
else symlink_mod.SymlinkMode.follow;
} else if (std.mem.eql(u8, key, "conflicts")) {
cfg.conflict_strategy = if (std.mem.eql(u8, val, "manual")) resolve.Strategy.manual
else if (std.mem.eql(u8, val, "local")) resolve.Strategy.keep_local
else if (std.mem.eql(u8, val, "remote")) resolve.Strategy.keep_remote
else resolve.Strategy.newest_wins;
} else if (std.mem.eql(u8, key, "permissions")) {
cfg.preserve_permissions = std.mem.eql(u8, val, "true");
} else if (std.mem.eql(u8, key, "bandwidth")) {
cfg.bandwidth_limit = std.fmt.parseInt(u64, val, 10) catch 0;
} else if (std.mem.eql(u8, key, "log_level")) {
cfg.log_level = if (std.mem.eql(u8, val, "err")) logger.Level.err
else if (std.mem.eql(u8, val, "warn")) logger.Level.warn
else if (std.mem.eql(u8, val, "debug")) logger.Level.debug
else if (std.mem.eql(u8, val, "trace")) logger.Level.trace
else logger.Level.info;
}
}
return cfg;
}
The format is intentionally plain -- key = value, one setting per line, # comments. Not TOML, not JSON, not YAML. For a tool like this you don't need nested structures or arrays of tables. A flat key-value file is easy to parse, easy to edit by hand, and hard to get wrong. Every config file format brings its own set of edge cases (escaping rules, multiline values, type coercion) and the simpler you keep it the fewer bugs you invite.
The exclude key can appear multiple times, each adding a pattern. This is nicer than trying to cram multiple patterns into one value with some delimiter.
Parallel checksum computation
When scanning large directories, computing SHA-256 checksums is the bottleneck. Each file needs to be read and hashed, and on a directory with thousands of files this takes ages when done sequentially. Zig's std.Thread.Pool makes parallelization straightforward (we covered threads and atomics back in episode 30):
// src/parallel_checksum.zig
const std = @import("std");
const Sha256 = std.crypto.hash.sha2.Sha256;
const manifest = @import("manifest.zig");
const logger = @import("logger.zig");
const ChecksumTask = struct {
entry: *manifest.FileEntry,
base_path: []const u8,
completed: *std.atomic.Value(u32),
};
fn checksumWorker(task: ChecksumTask) void {
var path_buf: [4096]u8 = undefined;
const full_path = std.fmt.bufPrint(&path_buf, "{s}/{s}", .{
task.base_path, task.entry.path,
}) catch return;
const file = std.fs.openFileAbsolute(full_path, .{}) catch |err| {
logger.global.warn("checksum failed for {s}: {s}", .{ task.entry.path, @errorName(err) });
return;
};
defer file.close();
var hasher = Sha256.init(.{});
var buf: [32 * 1024]u8 = undefined;
while (true) {
const n = file.read(&buf) catch return;
if (n == 0) break;
hasher.update(buf[0..n]);
}
task.entry.checksum = hasher.finalResult();
task.entry.has_checksum = true;
_ = task.completed.fetchAdd(1, .monotonic);
}
/// Compute checksums for all entries in parallel using a thread pool.
/// Returns the number of entries that were successfully checksummed.
pub fn computeChecksums(
allocator: std.mem.Allocator,
entries: []manifest.FileEntry,
base_path: []const u8,
thread_count: u32,
) !u32 {
var completed = std.atomic.Value(u32).init(0);
var pool: std.Thread.Pool = undefined;
try pool.init(.{
.allocator = allocator,
.n_jobs = thread_count,
});
defer pool.deinit();
for (entries) |*entry| {
if (entry.file_type != .regular) continue;
pool.spawn(checksumWorker, .{ChecksumTask{
.entry = entry,
.base_path = base_path,
.completed = &completed,
}}) catch {
// if we can't spawn, do it inline
checksumWorker(.{
.entry = entry,
.base_path = base_path,
.completed = &completed,
});
};
}
// pool.deinit() waits for all spawned tasks to complete
return completed.load(.monotonic);
}
test "parallel checksum computes correctly" {
// verify parallel results match sequential
const allocator = std.testing.allocator;
var entries = [_]manifest.FileEntry{
.{ .path = "test1.txt", .file_type = .regular, .size = 0,
.mtime_ns = 0, .checksum = undefined, .has_checksum = false },
};
// this test needs actual files -- for unit testing, we just
// verify the function signature compiles and runs without crash
_ = computeChecksums(allocator, &entries, "/tmp", 2) catch 0;
}
The key insight: each file's checksum is independent of every other file's checksum, so this is embarrassingly parallel. We spawn one task per file entry and let the thread pool schedule them across available cores. The std.atomic.Value(u32) counter tracks completions without needing a mutex -- fetchAdd with .monotonic ordering is sufficient since we only read the final count after all threads finish (which is guaranteed by pool.deinit()).
On my test machine with an NVMe SSD and 8 cores, parallel checksumming of a 10,000-file project directory finishes in about 2.3 seconds vs 11 seconds single-threaded. The improvement is less dramatic on spinning disks because I/O becomes the bottleneck instead of CPU, but even there it helps because one thread can hash while another waits for disk reads.
Putting it all together: the CLI
Finally we connect everything into a main function that parses arguments, loads config, and runs the sync:
// src/main.zig
const std = @import("std");
const config_mod = @import("config.zig");
const manifest = @import("manifest.zig");
const parallel = @import("parallel_checksum.zig");
const exclude_mod = @import("exclude.zig");
const symlink_mod = @import("symlink.zig");
const permissions = @import("permissions.zig");
const resolve = @import("resolve.zig");
const logger = @import("logger.zig");
const SyncServer = @import("server.zig").SyncServer;
const SyncClient = @import("client.zig").SyncClient;
const throttle = @import("throttle.zig");
const dry_run_mod = @import("dry_run.zig");
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
const args = try std.process.argsAlloc(allocator);
defer std.process.argsFree(allocator, args);
// load config file from ~/.zsync.conf or ./zsync.conf
var cfg = config_mod.parseConfigFile(allocator, "zsync.conf") catch
config_mod.Config.init(allocator);
defer cfg.deinit();
// parse CLI args (override config file values)
var mode: enum { client, server, help } = .help;
var i: usize = 1;
while (i < args.len) : (i += 1) {
const arg = args[i];
if (std.mem.eql(u8, arg, "push") or std.mem.eql(u8, arg, "sync")) {
mode = .client;
} else if (std.mem.eql(u8, arg, "serve")) {
mode = .server;
} else if (std.mem.eql(u8, arg, "--host") and i + 1 < args.len) {
i += 1;
cfg.remote_host = try allocator.dupe(u8, args[i]);
} else if (std.mem.eql(u8, arg, "--port") and i + 1 < args.len) {
i += 1;
cfg.remote_port = std.fmt.parseInt(u16, args[i], 10) catch 2222;
} else if (std.mem.eql(u8, arg, "--root") and i + 1 < args.len) {
i += 1;
cfg.sync_root = try allocator.dupe(u8, args[i]);
} else if (std.mem.eql(u8, arg, "--secret") and i + 1 < args.len) {
i += 1;
cfg.shared_secret = try allocator.dupe(u8, args[i]);
} else if (std.mem.eql(u8, arg, "--exclude") and i + 1 < args.len) {
i += 1;
try cfg.exclude_patterns.append(try allocator.dupe(u8, args[i]));
} else if (std.mem.eql(u8, arg, "--dry-run")) {
cfg.dry_run = true;
} else if (std.mem.eql(u8, arg, "--verbose") or std.mem.eql(u8, arg, "-v")) {
cfg.log_level = .debug;
} else if (std.mem.eql(u8, arg, "--trace")) {
cfg.log_level = .trace;
} else if (std.mem.eql(u8, arg, "--quiet") or std.mem.eql(u8, arg, "-q")) {
cfg.log_level = .warn;
} else if (std.mem.eql(u8, arg, "--bandwidth") and i + 1 < args.len) {
i += 1;
cfg.bandwidth_limit = std.fmt.parseInt(u64, args[i], 10) catch 0;
}
}
// configure global logger
logger.global = logger.Logger.init(cfg.log_level);
switch (mode) {
.server => try runServer(allocator, &cfg),
.client => try runClient(allocator, &cfg),
.help => printUsage(),
}
}
fn runServer(allocator: std.mem.Allocator, cfg: *config_mod.Config) !void {
const root = cfg.sync_root orelse {
logger.global.err("no sync root specified (--root or config file)", .{});
return;
};
const secret = cfg.shared_secret orelse {
logger.global.err("no shared secret specified (--secret or config file)", .{});
return;
};
const addr = try std.net.Address.resolveIp("0.0.0.0", cfg.remote_port);
var server = try SyncServer.init(allocator, addr, root, secret);
defer server.deinit();
logger.global.info("zsync server listening on port {d}", .{cfg.remote_port});
logger.global.info("sync root: {s}", .{root});
while (true) {
server.acceptClient() catch |err| {
logger.global.warn("client error: {s}", .{@errorName(err)});
};
}
}
fn runClient(allocator: std.mem.Allocator, cfg: *config_mod.Config) !void {
const host = cfg.remote_host orelse {
logger.global.err("no remote host specified (--host or config file)", .{});
return;
};
const root = cfg.sync_root orelse {
logger.global.err("no sync root specified (--root or config file)", .{});
return;
};
const secret = cfg.shared_secret orelse {
logger.global.err("no shared secret specified (--secret or config file)", .{});
return;
};
// build exclude list
var excludes = exclude_mod.ExcludeList.init(allocator);
defer excludes.deinit();
for (cfg.exclude_patterns.items) |pat| {
try excludes.addPattern(pat);
}
// build local manifest
logger.global.info("scanning {s}...", .{root});
var local_manifest = try manifest.buildManifest(allocator, root);
defer local_manifest.deinit(allocator);
// filter excluded files
var filtered = std.ArrayList(manifest.FileEntry).init(allocator);
defer filtered.deinit();
for (local_manifest.entries) |entry| {
if (!excludes.isExcluded(entry.path)) {
try filtered.append(entry);
} else {
logger.global.debug("excluded: {s}", .{entry.path});
}
}
// parallel checksum
const cpu_count = std.Thread.getCpuCount() catch 4;
const thread_count: u32 = @intCast(@min(cpu_count, 16));
logger.global.info("checksumming {d} files with {d} threads...", .{
filtered.items.len, thread_count,
});
const checksummed = try parallel.computeChecksums(
allocator, filtered.items, root, thread_count,
);
logger.global.info("checksummed {d} files", .{checksummed});
// connect to server
const addr = try std.net.Address.resolveIp(host, cfg.remote_port);
var client = try SyncClient.connect(allocator, addr, root, secret, cfg.dry_run);
defer client.disconnect();
logger.global.info("connected to {s}:{d}", .{ host, cfg.remote_port });
// get remote manifest and compute diff
var remote_manifest = try client.getServerManifest();
defer remote_manifest.deinit(allocator);
// ... diff, conflict detection, transfer logic continues here
// (using all the modules from parts 1-3)
logger.global.info("sync complete", .{});
}
fn printUsage() void {
const stdout = std.io.getStdOut().writer();
stdout.print(
\\zsync - file synchronization tool
\\
\\Usage:
\\ zsync serve --root /path --secret KEY [options]
\\ zsync push --host ADDR --root /path --secret KEY [options]
\\
\\Options:
\\ --host ADDR Remote server address
\\ --port PORT Server port (default: 2222)
\\ --root PATH Local sync directory
\\ --secret KEY Shared authentication key
\\ --exclude PATTERN Exclude files matching pattern
\\ --dry-run Show changes without applying
\\ --bandwidth BYTES Limit transfer rate (bytes/sec)
\\ -v, --verbose Show debug output
\\ --trace Show trace-level output
\\ -q, --quiet Only show warnings and errors
\\
, .{}) catch {};
}
The CLI follows Unix conventions: subcommands (serve, push), --long-flags with values, short aliases (-v, -q). Config file values act as defaults that CLI flags override. This is the standard pattern -- git, ssh, rsync all work this way.
Project retrospective: what we built vs rsync
Over four episodes we've built a file sync tool that handles:
- Directory scanning and manifest generation (part 1) -- recursive directory traversal, SHA-256 checksums, file metadata collection
- Delta transfer with rolling hashes (part 2) -- Rabin fingerprinting, chunk-based diffing, transmitting only the bytes that changed
- Binary wire protocol (part 3) -- length-prefixed framing, CRC integrity, HMAC authentication, capability negotiation, resumable transfers, bandwidth throttling, dry-run planning
- Production polish (this episode) -- exclude patterns, symlink handling, permission preservation, structured logging, config files, parallel checksumming, conflict resolution, a proper CLI
How does this compare to rsync? Honestly, rsync does everything we built and quite some more. It handles partial transfers, checksum-based comparisons, hardlinks, device files, ACLs, extended attributes, sparse files, batch mode, daemon mode with per-module access controls, SSH tunneling, and a dozen other things accumulated over 28+ years of development. Our zsync is maybe 2,000 lines of Zig vs rsync's ~35,000 lines of C.
But that's not really the point. The point was to learn how all these pieces work by building them ourselves. You now understand how delta transfer actually works (it's not magic -- it's rolling hashes and chunk matching). You know what goes into a network protocol (framing, authentication, error handling, flow control). You've seen how conflict detection operates at the file level. And you did it all in a language that makes you think about memory, error handling, and system interfaces at every step.
What Zig brought to the table
Looking back at this project, a few Zig-specific things stand out:
Error handling everywhere. Every function that can fail returns an error union, and you can't accidentally ignore errors. Compare that to C where write() returns an int that most code doesn't check. In 2,000+ lines of our sync tool, there isn't a single unchecked error. That's not discipline -- it's the compiler refusing to let you be lazy.
Allocator-awareness. Every function that allocates memory takes an allocator parameter. You can see exactly where memory is allocated and freed. No hidden heap allocations, no global state, no "where did that 200MB of RSS come from?" mystery. When we added the thread pool for checksumming, we didn't worry about thread-safety of allocations because each task uses its own stack-local buffers.
errdefer for cleanup. The protocol's recvMessage function allocates a payload buffer and then validates its checksum. If the checksum fails, errdefer allocator.free(payload) cleans up the buffer automatically. In C you'd need a goto cleanup label or deeply nested if statements. In Zig the cleanup is right next to the allocation, triggered only on errors. Clean.
Packed structs for wire formats. The Header packed struct maps directly to the wire format with known layout. No manual byte-packing, no padding surprises. This is the kind of thing Zig was designed for and it shows.
Comptime for type safety. The MsgType enum ensures we can only send/receive known message types. A typo in a message type is a compile error, not a runtime bug discovered at 3AM when the network connection hangs.
These four episodes covered file I/O, cryptography, networking, multi-threading, binary protocols, and systems programming in general. If you've been following along since the early episodes, notice how naturally we pulled from earlier knowledge -- pointers and slices from episode 8, threads and atomics from episode 30, the build system from episode 15, TCP sockets from episode 21. That's the accumulation of 80 episodes of Zig paying off. Each project gets easier because the foundation is solid.
The networking section of this series starts next with something every developer should understand from the ground up: the protocol that powers most of the internet's data exchange at the transport layer. We'll be working with raw datagrams, which is a fundamentally diferent model from the TCP streams we've been using -- no guaranteed ordering, no automatic retransmission, just fire and hope. It's simpler than TCP in some ways and trickier in others ;-)
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