Motion in Space: Velocity and Acceleration

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In this video, I go over further into vector functions, and this time look at motion in space in terms of the velocity, acceleration, and position of objects moving in 2D or 3D space. Using the fact that the rate of change of the position of an object is the velocity, and likewise that the rate of change of velocity is the acceleration, I show we can write the velocity and acceleration of an object just in terms of the derivatives of the position vector. Likewise, going backwards via vector integrals, we can obtain the velocity from the acceleration vector, and the position from the velocity vector. I also do an example on centripetal force, which is derived from Isaac Newton's 2nd law of motion, F = m⋅a, and arises for circular motion. In a future video, I will show how these equations are used in the famous Kepler's Laws of planetary motion!

#math #vectors #calculus #space #physics

Motion in Space.png

Timestamps

  • Intro – 0:00
  • Calculus Book reference – 1:00
  • Calculus book chapter – 1:25
  • Topics to cover – 2:29
  • Motion in Space: Velocity and Acceleration – 3:25
    • Example 1: Moving Particle in 2D – 14:37
    • Example 2: Moving Particle in 3D – 27:16
  • Integrating Acceleration and Velocity Vectors – 41:29
    • Example 3: Integrating to get Velocity and Position Vectors – 43:10
    • Summary: Vector Integrals to Recover Velocity and Position – 1:00:30
  • Isaac Newton's Second Law of Motion – 1:02:19
    • Example 4: Centripetal Force – 1:03:09
    • Example 5: Horizontal Distance of Projectile – 1:20:23
    • Example 6: Impact Speed of Projectile – 1:43:33
  • Tangential and Normal Components of Acceleration – 2:07:03
    • Acceleration Vector in terms of Derivatives of the Position Vector – 2:25:03
    • Example 7: Tangential and Normal Components of Acceleration – 2:44:00
  • Outro – 2:55:27

View Video Notes Below!


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Calculus Book Reference

Note that I mainly follow along the book:

  • Calculus: Early Transcendentals 7th Edition by James Stewart: Link
    • I used the following solution manual for this chapter: Link
  • Note: In some earlier videos I used the 6th edition.

Calculus Book Chapter

The Hive notes and sections playlist for each video of this chapter are listed below:

Vector Functions ▶️

  1. Vector Functions and Space Curves - ▶️
  2. Derivatives and Integrals of Vector Functions - ▶️
  3. Arc Length and Curvature - ▶️
  4. Motion in Space: Velocity and Acceleration - ▶️ – CURRENT VIDEO
    • Applied Project: Kepler's Laws
  5. Review
    • Concept Check
    • True-False Quiz
  6. Problems Plus

This links are also on MES Links: https://mes.fm/links


Topics to Cover

Note that the timestamps will be included in the video description for each topic listed below.

  • Motion in Space: Velocity and Acceleration
    • Example 1: Moving Particle in 2D
    • Example 2: Moving Particle in 3D
  • Integrating Acceleration and Velocity Vectors
    • Example 3: Integrating to get Velocity and Position Vectors
    • Summary: Vector Integrals to Recover Velocity and Position
  • Isaac Newton's Second Law of Motion
    • Example 4: Centripetal Force
    • Example 5: Horizontal Distance of Projectile
    • Example 6: Impact Speed of Projectile
  • Tangential and Normal Components of Acceleration
    • Acceleration Vector in terms of Derivatives of the Position Vector
    • Example 7: Tangential and Normal Components of Acceleration

Motion in Space: Velocity and Acceleration

In this section we show how the ideas of tangent and normal vectors and curvature can be used in physics to study the motion of an object, including its velocity and acceleration, along a space curve.

In particular, we follow in the footsteps of Newton by using these methods to derive Kepler’s First Law of planetary motion.

Suppose a particle moves through space so that its position vector at time t is r(t).

image.png

Notice from the figure above that, for small values of h, the vector

image.png

approximates the direction of the particle moving along the curve r(t).

Its magnitude measures the size of the displacement vector per unit time.

The above vector gives the average velocity over a time interval of length h and its limit is the velocity vector v(t) at time t:

image.png

Thus the velocity vector is also the tangent vector and points in the direction of the tangent line.

The speed of the particle at time t is the magnitude of the velocity vector, that is, |v(t)|.

This is appropriate because, from the above equation, and from the equation from my earlier video on the arc length function, we have:

image.png

image.png

As in the case of one-dimensional motion, the acceleration of the particle is defined as the derivative of the velocity:

image.png


Example 1: Moving Particle in 2D

The position vector of an object moving in a plane is given by r(t) = t3 i + t2 j.

Find its velocity, speed, and acceleration when t = 1 and illustrate geometrically.

Solution:

The velocity and acceleration at time t are:

image.png

and the speed is obtained from the formula for the length or magnitude of a vector, which I showed in my earlier video:

image.png

image.png

When t = 1, we have:

image.png

These velocity and acceleration vectors are shown in the figure below.

image.png

image.png

Let's also graph in the GeoGebra 2D graphing calculator:

https://www.geogebra.org/graphing/zfgd5he3

image.png


Example 2: Moving Particle in 3D

Find the velocity, acceleration, and speed of a particle with position vector:

image.png

Solution:

image.png

The figure below shows the path of the particle with the velocity and acceleration vectors when t = 1.

image.png

Let's also graph in the GeoGebra 3D graphing calculator:

https://www.geogebra.org/3d/h7epqemu

image.png

image.png


Integrating Acceleration and Velocity Vectors

The vector integrals that were introduced in my earlier video can be used to find position vectors when velocity or acceleration vectors are known, as in the next example.

image.png

image.png


Example 3: Integrating to get Velocity and Position Vectors

A moving particle starts at an initial position r(0) = < 1, 0, 0> with an initial velocity of v(0) = i - j + k.

Its acceleration is a(t) = 4t i + 6t j + k.

Find its velocity and position at time t.

Solution:

image.png

To determine the value of the constant vector C, we plug in our given value for v(0).

image.png

Likewise, using our given value for r(0) to solve for the integration constant vector.

image.png

The expression for r(t) that we obtained in Example 3 was used to plot the path of the particle in the figure below for 0 ≤ t ≤ 3.

image.png

Let's also graph in the GeoGebra 3D graphing calculator:

https://www.geogebra.org/3d/pbrywwev

image.png

image.png


Summary: Vector Integrals to Recover Velocity and Position

In general, vector integrals allow us to recover velocity when acceleration is known and position when velocity is known:

image.png


Isaac Newton's Second Law of Motion

If the force that acts on a particle is known, then the acceleration can be found from Newton’s Second Law of Motion.

The vector version of this law states that if, at any time t, a force F(t) acts on an object of mass m producing an acceleration a(t) , then

image.png


Example 4: Centripetal Force

An object with mass m that moves in a circular path with constant angular speed ω has position vector r(t) = a cos ωt i + a sin ωt j.

Find the force acting on the object and show that it is directed toward the origin.

Solution:

To find the force, we first need to know the acceleration:

image.png

Therefore Newton’s Second Law gives the force as

image.png

This shows that the force acts in the direction opposite to the radius vector r(t) and therefore points toward the origin (see the figure below).

Such a force is called a centripetal (center-seeking) force.

The angular speed of the object moving with position P is ω = dθ / dt, where θ is the angle shown below.

image.png

image.png

Let's also graph in the GeoGebra 2D graphing calculator:

https://www.geogebra.org/graphing/q7vx6myn

image.png

image.png


Example 5: Horizontal Distance of a Projectile

A projectile is fired with angle of elevation α and initial velocity v0 as in the figure below.

image.png

Assuming that air resistance is negligible and the only external force is due to gravity, find the position function r(t) of the projectile.

What value of α maximizes the range (the horizontal distance traveled)?

Solution:

We set up the axes so that the projectile starts at the origin.

Since the force due to gravity acts downward, we have:

image.png

Integrating again, we obtain:

image.png

Thus the position vector of the projectile is given by:

image.png

If we write |v0| = v0 (the initial speed of the projectile), then:

image.png

Thus the position vector of the projectile becomes:

image.png

The parametric equations of the trajectory are therefore:

image.png

If you eliminate t from the above equations, you will see that y is a quadratic function of x.

So the path of the projectile is part of a parabola.

image.png

The horizontal distance d is the value of x when y = 0.

Setting y = 0, we obtain:

image.png

This second value of t then gives:

image.png

Recall the sine double angle identity from my earlier video.

image.png

Clearly, d has its maximum value when sin 2α = 1, that is, α = π/4.

image.png


Example 6: Impact Speed of Projectile

A projectile is fired with muzzle speed 150 m/s and angle of elevation 45° from a position 10 m above ground level.

Where does the projectile hit the ground, and with what speed?

Solution:

If we place the origin at ground level, then the initial position of the projectile has coordinates (0, 10) and so we need to adjust the earlier parametric equations of trajectory by adding 10 to the expression for y.

image.png

image.png

Impact with the ground occurs when y = 0, which we can solve via the quadratic formula from my earlier video, and using only the positive value of t, we get:

image.png

image.png

So, the projectile hits the ground about 2,306 m away.

Calculation check:

75^2 * 2 = 11,250
4 * 4.9 * 10 = 196
11,250 + 196 = 11,446
Sqrt(11,446) = 106.9859803899558
75 * sqrt(2) = 106.0660171779821
(75 * sqrt(2) + sqrt(11,446))/9.8 = 21.7399997518304

75 * sqrt(2) * 21.74 = 2,305.875213449331

The velocity of the projectile is:

image.png

So its speed at impact is:

image.png

Calculation Check:

Sqrt((75 * sqrt(2))^2 + (75*sqrt(2) - 9.8 * 21.74)^2) = 150.6519184092692


Tangential and Normal Components of Acceleration

When we study the motion of a particle, it is often useful to resolve the acceleration into two components, one in the direction of the tangent and the other in the direction of the normal.

Recall the Unit Tangent, Unit Normal, and Unit Binormal vectors from my earlier video.

image.png

If we write v = |v| for the speed of the particle, then the unit tangent vector T is:

image.png

If we differentiate both sides of this equation with respect to t, we get:

image.png

If we use the expression for the curvature given by my earlier video, then we have:

image.png

image.png

The unit normal vector was defined as N = T'/|T'|, so we have:

image.png

Writing aT and aN for the tangential and normal components of acceleration, we have:

image.png

This resolution is illustrated in the figure below.

image.png


Acceleration Vector in terms of Derivatives of the Position Vector

Let’s look at what the acceleration vector components formula says.

image.png

The first thing to notice is that the binormal vector B is absent.

No matter how an object moves through space, its acceleration always lies in the plane of T and N (the osculating plane, which I covered in my earlier video).

Recall that T gives the direction of motion and N points in the direction the curve is turning.

image.png

Next we notice that the tangential component of acceleration is v', the rate of change of speed, and the normal component of acceleration κv2, the curvature times the square of the speed.

This makes sense if we think of a passenger in a car—a sharp turn in a road means a large value of the curvature, so the component of the acceleration perpendicular to the motion is large and the passenger is thrown against a car door.

image.png

High speed around the turn has the same effect; in fact, if you double your speed, aN is increased by a factor of 4.

Although we have expressions for the tangential and normal components of acceleration, it’s desirable to have expressions that depend only on r, r', r''.

To do this end we take the dot product of v = vT with a as given by the acceleration vector components equation, and simplify using the geometric equation of the dot product from my earlier video, as well as the properties of the dot product.

image.png

image.png

image.png

Using the formula for curvature given by the earlier video thumbnail above, we have:

image.png


Example 7: Tangential and Normal Components of Acceleration

A particle moves with position function r(t) = <t2, t2, t3>.

Find the tangential and normal components of acceleration.

Solution:

image.png

Therefore the earlier formula for the tangential component of acceleration gives:

image.png

The equation for the normal component of acceleration gives:

image.png


Sections Playlist & Thumbnails

Vector Functions: Arc Length and Curvature

▶️ Watch on 3Speak- Odysee - BitChute - Rumble - Telegram - YouTube - PDF Notes - Hive Notes - Summary - Sections playlist - Vector Functions playlist

Motion in Space.png


Velocity and Acceleration as Derivatives of the Position Vector + Example of an Object moving in 2D

3Speak - YouTube - Telegram - Summary

1 Velocity and Acceleration.png

Example 2: Velocity and Acceleration of an Object moving in 3D

3Speak - YouTube - Telegram - Summary

2 Example Particle Moving in 3D.png

Example 3: Integrating Acceleration and Velocity Vectors to get the Position Vector

3Speak - YouTube - Telegram - Summary

3 Integrating Acceleration and Velocity.png

Example 4: Newton's Second Law of Motion and Centripetal Force

3Speak - YouTube - Telegram - Summary

4 Centripetal Force.png

Example 5: Horizontal Distance Traveled by a Projectile

3Speak - YouTube - Telegram - Summary

6 Projectile Distance.png

Example 6: Impact Speed of a Projectile Hitting the Ground

3Speak - YouTube - Telegram - Summary

6 Projectile Speed.png

Tangential and Normal Components of Acceleration

3Speak - YouTube - Telegram - Summary

7 Tangential and Normal Components.png

Tangential and Normal Components of Acceleration as Derivatives of Position Vector + Example

3Speak - YouTube - Telegram - Summary

8 Acceleration as Derivatives of Position.png


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