This is what I want to be.

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Free from AI, this is what creativity still looks like,

I know, no one is going to read, what I have to write so,

I am starting this, a hefty word OpenGL,

The OpenGL libraries are written in C and allows for many derivations in other languages, but in its
core it remains a C-library. Since many of C’s language-constructs do not translate that well to other
higher-level languages, OpenGL was developed with several abstractions in mind. One of those
abstractions are objects in OpenGL.

All I am hearing is that, it is an old model much preferably a large state machine, hehe. Atleast let's get some things started with, we donot want to open and close the book at the same time.
The things, I was most interested was graphics pipeline and I managed to find that on page 26.
Graphics piepleine just takes 3d coordinates that may be x,y and z and displaces as 2D pixels on your screen.
But I am concerned about how we visualize 3d, that may be through a software like blender I guess.

The processing cores run small programs on the GPU for each step of the
pipeline. These small programs are called shaders.

Shader this, shader that, atleast we know now,
Shaders are written in the OpenGL Shading Language (GLSL)

This is Important I guess,

hints are called primitives and are given to OpenGL
while calling any of the drawing commands. Some of these hints are GL_POINTS,
GL_TRIANGLES and GL_LINE_STRIP.

Posted Using INLEO



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