RE: How to turn any image into a 3D model

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This is super cool! I’ve never tried turning 2D art into 3D models before. Did you run into any challenges when printing the more complex characters?



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So honestly I have only printed 3 characters so far. The 2 in this article and then last night I printed "Yaba's Pickle" from Splinterlands but I made him bigger with better infill and he took 6 hours.

The issues are purely the complexity of the character with overhangs and figuring out the best way to position the model with the supports so that afterwards the cleanest parts are the front of the character.

It will take some trial and error on my part. Also I mainly print with my 0.4mm Nozzle so my slicer software is defaulted to those settings. Once I get my 0.25mm Nozzle back in and fine tune those settings I think making smaller versions will be easier.

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