Melting Reality | Audio Driven Mosh in TouchDesigner

avatar


Audio reactivity in TouchDesigner starts with dropping in your audio file and importing the Audio Analysis tool from the palette, which breaks your sound into elements like kick, snare and rhythm giving you clean 1 and 0 signals perfect for triggering effects. For smoother continuous motion, the mids and highs work better than kick and snare alone. If your signal is too weak, lower the threshold to pull more output, and if the reactivity is too fast, raise it to settle things down. By connecting the kick or snare into a Count CHOP, you can automatically cycle through videos or images on every beat using a Switch TOP, just set your index to one less than the total number of clips and the beat does the switching for you.

The video gives a sneak peek at the nodes in use and the most important aspect of the project, which is the audio reactivity and the switching among the videos. That is explained below and it is the same foundation I have used to create multiple videos on my Patreon as well as on Instagram. Below you can also find different versions of the effect. You can download the TOX file from the link below and create your own customizable mosh.

Want the full breakdown?

The complete article, project file and full video tutorial on beat driven switching and audio reactive noise is available below. You will get step by step access to everything shown here plus deeper dives into SOP geometry and noise networks.

👉 Read the full version and watch the tutorial here:
Getting Started with Audio Reactivity in TouchDesigner: SOPs, Noise and Switching

In the post below, you can get the tox file for further development and some guide lines for importing and exporting
An Audio Reactive Visual Experience

My art at NFTshowroom

Posted Using INLEO



0
0
0.000
0 comments