[ENG/ITA] I Can Reach You! - Splinterlands Weekly Challenge
La versione italiana si trova sotto quella inglese
The italian version is under the english one
I Can Reach You!
By far the biggest drawback of melee creatures is that they can usually only attack from the first position, unless they are endowed with specific abilities that allow them to deviate from this rule. One of these is reach, an ability which is unlocked for all melee creatures in this week's Battle Mage Secrets Weekly Challenge, where the ruleset Maneuvers allows all of our creatures to attack from the second position as well.
![Add a heading.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/splinterlands/23xL2dZKwoVGvDs76nQy1AE7MFm2d9fFgTR1vrVdXm53gpWshmfLvEk3c2BMHgQbtRykc.png)
The Maneuvers ruleset therefore yields its effects only on cards with melee attacks, allowing them to attack from a position other than the first, i.e. the second.
This possibility opens new scenarios, as there are many creatures that have very interesting statistics but are limited by a too low Health.
With this ruleset the problem is solved, because one of our fragile but powerful creatures will be able to still attack while taking advantage of the protection provided by our tank, which will take the bulk of enemy attacks on itself, leaving time for the creature in the second position to do as much damage as possible.
Let's move to the Battlefield!
Then let's analyze a game played with this ruleset:
![r1.JPG](https://images.hive.blog/768x0/https://img.inleo.io/DQmP8AUSrEsEankYxAnCF1yvVWfSwBhnwYVxLXquKPig2WG/r1.jpg)
If I have to come up with two cards with melee attacks that would be devastating if they had the reach ability, my thoughts immediately go to Coastal Sentry and, above all, Jared Scar, the first creature not in the Gladius set to have the bloodlust ability.
My lineup therefore relies on its firepower to try to overwhelm the enemy forces...but the battle is not going to be easy at all.
![r2.JPG](https://images.hive.blog/768x0/https://img.inleo.io/DQmeVnKJz7yNjJKDQkKeZk3yPXJJPzsrWmkWtHmjcLpKsoJ/r3.jpg)
The opponent's line-up is indeed full of fearsome creatures, including the legendary Inevitable.
My only hope is that my defenses will hold up long enough for Jared Scar to quickly beat down opponents one by one, but sadly my main defensive resource does not hold up to enemy fire, while enemy Iziar easily rejects all my attacks.
![r3.JPG](https://images.hive.blog/768x0/https://img.inleo.io/DQmW7P46QXdhk4L7KYzEDjn16rtBkwYCM1A71o9KYWW6ExA/r4.jpg)
My hopes are re-ignited when Jared Scar accomplishes a small feat, managing to eliminate Inevitable, but my joy is short-lived...
![r3.JPG](https://images.hive.blog/768x0/https://img.inleo.io/DQmWjBmi4JryHgwuxxPzRRBpYQxRyHGMnk7GkkgeLz5dFxu/r5.jpg)
Runemancer Atuat is in fact endowed with the forcefield ability, which reduces all of my creature's attacks to +1.
This marks the end of the game, because my team, already short of two creatures, no longer has either the attack power to take out an opponent's creature nor the defensive capability to survive more than a few turns.
MVP of the match
The role of MVP belongs to Runemancer Atuat, who with the forcefield ability catches me unprepared and makes all my efforts to overcome the enemy defenses completely futile.
![](https://images.hive.blog/768x0/https://d36mxiodymuqjm.cloudfront.net/card_art/Runemancer%20Atuat.png)
image taken from Splintercards.com
The game sees myself come out defeated, but the Maneuvers ruleset still allows me to take full advantage of Jared Scar, who thereby manages to give my opponent a few more worries.
images owned by @splinterlands and/or their respective owners; cover edited by me with Gimp
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Versione italiana
Italian version
Posso Raggiungerti!
Il più grande limite delle creature con attacchi da mischia è che di solito possono attaccare solo dalla prima posizione, a meno che non siano dotate di specifiche abilità che consentano loro di derogare a questa regola. Una di queste è reach, abilità che viene sbloccata su tutte le creature corpo a corpo nella Battle Mage Secrets Weekly Challenge di questa settimana, dove il ruleset Maneuvers consente a tutte le nostre creature di attaccare anche dalla seconda posizione.
![Add a heading.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/splinterlands/23xL2dZKwoVGvDs76nQy1AE7MFm2d9fFgTR1vrVdXm53gpWshmfLvEk3c2BMHgQbtRykc.png)
Il ruleset Maneuvers produce perciò i propri effetti solo con le carte dotati di attacchi corpo a corpo, consentendo loro di attaccare anche da una posizione diversa dalla prima, ossia la seconda.
Questa possibilità apre nuove scenari, in quanto sono tante le creature dotate di statistiche molto interessanti ma limitate da una Salute troppo bassa.
Con questo ruleset il problema è risolto, perchè una nostra creature fragile ma potente potrà comunque attaccare approfittando della protezione fornitale dal nostro tank, che prenderà su di sè il grosso degli attacchi nemici, lasciando il tempo alla creatura in seconda posizione di fare quanti più danni possibile.
Spostiamoci sul Campo di Battaglia!
Passiamo allora ad analizzare una partita disputata con questa regola di gioco:
![r1.JPG](https://images.hive.blog/768x0/https://img.inleo.io/DQmP8AUSrEsEankYxAnCF1yvVWfSwBhnwYVxLXquKPig2WG/r1.jpg)
Se devo pensare a due carte con attacchi da mischia che sarebbero devastanti se avessero di base l'abilità reach, il mio pensiero va subito a Coastal Sentry e, soprattutto, Jared Scar, la prima creatura non del set Gladius ad avere l'abilità bloodlust.
Il mio schieramento fa perciò affidamento sulla sua potenza di fuoco per cercare di sopraffare le forze nemiche... ma la battaglia non si preannuncia per nulla facile.
![r2.JPG](https://images.hive.blog/768x0/https://img.inleo.io/DQmeVnKJz7yNjJKDQkKeZk3yPXJJPzsrWmkWtHmjcLpKsoJ/r3.jpg)
Lo schieramento avversario è infatti ricco di creature temibili, tra cui il leggendario Inevitable.
La mia unica speranza è che le mie difese reggano abbastanza a lungo da consentire a Jared Scar di falciare uno dopo l'altro gli avversari, ma purtroppo la mia principale risorsa difensiva non regge al fuoco nemico, mentre Iziar nemico respinge facilmente tutti i miei attacchi.
![r3.JPG](https://images.hive.blog/768x0/https://img.inleo.io/DQmW7P46QXdhk4L7KYzEDjn16rtBkwYCM1A71o9KYWW6ExA/r4.jpg)
Le mie speranze si riaccendono quando Jared Scar compie una piccola impresa, riuscendo ad eliminare Inevitable, ma la mia gioia ha vita breve...
![r3.JPG](https://images.hive.blog/768x0/https://img.inleo.io/DQmWjBmi4JryHgwuxxPzRRBpYQxRyHGMnk7GkkgeLz5dFxu/r5.jpg)
Runemancer Atuat è infatti dotato dell'abilità forcefield, che riduce ad +1 tutti gli attacchi della mia creatura.
Ciò segna la fine della partita, perchè il mio team, già privato di due creature, non ha più nè la potenza di attacco per eliminare una creatura avversaria, nè la capacità difensiva per sopravvivere più di qualche turno.
MVP della partita
Il ruolo di MVP spetta a Runemancer Atuat, che con l'abilità forcefield mi coglie impreparato e rende ogni mio sforzo di superare le difese nemiche completamente vano.
![](https://images.hive.blog/768x0/https://d36mxiodymuqjm.cloudfront.net/card_art/Runemancer%20Atuat.png)
immagine presa da Splintercards.com
La partita mi vede uscire sconfitto, ma il ruleset Maneuvers mi consente comunque di sfruttare al meglio Jared Scar, che riesce così a dare qualche pensiero in più al mio avversario.
immagini di proprietà di @splinterlands e/o dei loro relativi proprietari; cover editata da me con Gimp
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