PC vs VR: What is holding VR back besides the heavy headsets? Graphics

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(Edited)

Was VR neben den schweren Headsets zurückhält: Die Grafik.

Wie ich das erste Mal VR ausprobiert habe, hat mich vor allem das Tracking und die räumliche Wahrnehmung geflasht. Das wird so wie das Holodeck, dachte ich mir.

Das Head- und Hand-Tracking hat damals bei der Vive und den ersten Oculus-Brillen bereits erstaunlich gut funktioniert.

Was mich weniger geflasht hat, war die Grafik.

Beide Headsets mussten mit einem Hochleistungs-Gaming-PC verbunden werden (PCVR), um die Grafik für beide Augen ohne Frame-Drops in 90 fps konsistent rendern zu können. Das war und ist eine Challenge.

Das hat dann bereits für enorme Abstriche in der Grafik-Qualität gesorgt.

Dann kamen die Standalone-Headsets wie die Quest 2, die sämtliche Berechnungen im Headset vornehmen, was natürlich auf den ersten Blick cool ist, keine lästigen Kabeln mehr, aber zu noch mehr Kompromissen bei der Grafik geführt hat.

VR-Games fühlen sich seit dem eher wie Smartphone/Mobile-Games an, nicht wie Triple-A-Games, die man vom PC gewohnt ist. PC Master Race.

Mittlerweile könnte man dank neuer GPUs und Softwareoptimierungen PCVR-Spiele in der Qualität von Triple-A-Games rendern, aber das wird nicht gemacht, da VR eine zu kleine Nische ist.

Andererseits sind die jetzigen VR-Nutzer wohl eher Enthusiasten, die ohnehin einen Gaming-PC hätten, werden dann aber mit Mobile-Grafik abgespeist.

Was denkt ihr? Ist Standalone-VR mittlerweile eher hinderlich, da es viel zu wenig Rechenleistung für Triple-A Experiences bietet?

Graphics comparison: PC vs VR

PC games are becoming more and more photo-realistic nowadays thanks to new GPUs and Unreal Engine 5 while VR experiences are stuck with smartphone graphics.

https://x.com/vikisecretscom/status/1839587493630419285

English

What holds VR back besides the heavy headsets: Graphics.

When I tried VR for the first time, I was particularly impressed by the tracking and spatial perception. It's going to be like the holodeck, I thought.

The head and hand tracking already worked amazingly well with the first Vive and Oculus headsets.

What I was less impressed by was the graphics.

Both headsets had to be connected to a high-performance gaming PC in order to consistently render the graphics for both eyes without frame drops at 90 fps. That was and still is a challenge.

These requirements already resulted in a huge drop in graphics fidelity.

Then came the standalone headsets such as the Quest 2, which perform all calculations in the headset, which is of course cool at first glance, no more annoying cables, but has led to even more compromises in terms of graphics quality.

VR games feel more like smartphone/mobile games since then, not like the triple-A games you're used to on PC. PC Master Race.

In the meantime, thanks to new GPUs and software optimizations, PCVR games could be rendered in the quality of triple-A games, but this is unfortunately not done because VR is too small a niche.

On the other hand, current VR users are more likely to be enthusiasts who would have a high-performance gaming PC anyway, but are then fobbed off with mobile graphics.

What do you think? Is standalone VR now more of a hindrance, as it offers far too little computing power for triple-A experiences?

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12 comments
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Ich glaube mein Smartphone kann mehr als mein PC, dabei war die Grafikkarte (keine Gamer) damals schon echt gut !LOL

wieso eigentlich Kabel, gebe es nicht eine Möglichkeit ohne Kabel die Daten schnell genug zu übertragen?🤔
Also nicht per Bluetooth, das ist ja echt lahm.

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(Edited)

Yep mittlerweile kann man die Daten mittels wifi6 relativ zuverlässig vom PC zur VR-Brille übertragen, das war vor ein paar Jahren noch nicht so gut möglich. Leider werden die VR-Games aber hauptsächlich für die Quest 2/3 entwickelt mit Smartphone-Grafik, und das kommt an einen echten Hochleistungs-Gaming-PC bei weitem nicht heran.

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VR is Definitely the next big thing but my fear is the fact that it might really hold back certain developments in some areas

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VR has been existing for sometime now but hasn’t really succeeded in penetrating the market or technology world
That’s something that will happen soon
That’s certain

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VR still has a long way to go. maybe wait a couple more years and we can see some improvement in it.

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I just feel there are some improvements that needs to be made in VR
It’s good but not popular yet but maybe soon

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What do you think? Is standalone VR now more of a hindrance, as it offers far too little computing power for triple-A experiences?

Yes

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Unless they figure out a way to make VR sets more powerful, lighter and cheaper all at once, I don't think we are close at all to having VR blow up to the proportion of PC's (in terms of only gaming).

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I respectfully disagree! Graphics can be just ok as long as the experience is great. There are so many cool and immersive experiences out there but they lack depth and that is what we truly need. Graphics and better hardware will come with time.

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